what I can do for you
As a game UI/UX designer, I use interface as a storytelling tool—designing experiences that connect players to systems, worlds, and emotions.
1. ui/ux design
Game/User Path and Wireframing
UI creation and prototyping
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Web Design
Responsive website design
Landing page design and optimization
Usability testing and user feedback analysis
Website maintenance and updates
1. ui/ux design
Game/User Path and Wireframing
UI creation and prototyping
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Web Design
Responsive website design
Landing page design and optimization
Usability testing and user feedback analysis
Website maintenance and updates
1. ui/ux design
Game/User Path and Wireframing
UI creation and prototyping
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Web Design
Responsive website design
Landing page design and optimization
Usability testing and user feedback analysis
Website maintenance and updates
Discover My Journey in Design
From curious player to full-time game UI/UX designer, my path has been driven by a focus on clarity, flow, and player experience—designing interfaces as systems, blending storytelling, structure, and usability.
Game UI/UX Teacher
e-artsup
09/2025 - Present
Game UI/UX Teacher
e-artsup
09/2025 - Present
Game UI/UX Teacher
e-artsup
09/2025 - Present
UI Artist
Ubisoft
07/2024 - 01/2025
UI Artist
Ubisoft
07/2024 - 01/2025
UI Artist
Ubisoft
07/2024 - 01/2025
Freelance UI Designer
Wereal
02/2024 - 06/2024
Freelance UI Designer
Wereal
02/2024 - 06/2024
Freelance UI Designer
Wereal
02/2024 - 06/2024
Freelance UI Designer
R. Rendering
09/2023 - 02/ 2024
Freelance UI Designer
R. Rendering
09/2023 - 02/ 2024
Freelance UI Designer
R. Rendering
09/2023 - 02/ 2024
Junior UI Artist
7Shapes
08/2022 - 07/2023
Junior UI Artist
7Shapes
08/2022 - 07/2023
Junior UI Artist
7Shapes
08/2022 - 07/2023
My Tech Stack
I build with intention. Figma for design and prototyping, Rive for advanced interactive animations, and Unreal Engine 5 for in-engine UI implementation.
Together, these tools allow me to bring interfaces to life, bridging design intent and real-time interaction.

Figma
The core of my workflow — used for wireframing, UX flows, game paths, prototyping, iteration, and UI animation, serving as the central hub for all design decisions.

Figma
The core of my workflow — used for wireframing, UX flows, game paths, prototyping, iteration, and UI animation, serving as the central hub for all design decisions.

Rive
A powerful game UI tool for advanced prototyping, interactive motion, and easy integration into Unreal Engine.

Rive
A powerful game UI tool for advanced prototyping, interactive motion, and easy integration into Unreal Engine.

Photoshop
A pixel-precise tool used for sketching, photo editing, custom effects, and creating highly textured assets that require full control at the pixel level.

Photoshop
A pixel-precise tool used for sketching, photo editing, custom effects, and creating highly textured assets that require full control at the pixel level.

Unreal Engine
A real-time engine used to implement, test, and iterate on UI systems directly in-game, ensuring responsiveness, performance, and player-focused interactions.

Unreal Engine
A real-time engine used to implement, test, and iterate on UI systems directly in-game, ensuring responsiveness, performance, and player-focused interactions.












Hi
Hi
Hi
Let's work together
Let’s build something impactful together—whether it’s your game, your website, or your next big idea.
what I can do for you
As a game UI/UX designer, I use interface as a storytelling tool—designing experiences that connect players to systems, worlds, and emotions.
1. ui/ux design
Game/User Path and Wireframing
UI creation and prototyping
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Web Design
Responsive website design
Landing page design and optimization
Usability testing and user feedback analysis
Website maintenance and updates
1. ui/ux design
Game/User Path and Wireframing
UI creation and prototyping
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Web Design
Responsive website design
Landing page design and optimization
Usability testing and user feedback analysis
Website maintenance and updates
1. ui/ux design
Game/User Path and Wireframing
UI creation and prototyping
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Web Design
Responsive website design
Landing page design and optimization
Usability testing and user feedback analysis
Website maintenance and updates
Discover My Journey in Design
From curious player to full-time game UI/UX designer, my path has been driven by a focus on clarity, flow, and player experience—designing interfaces as systems, blending storytelling, structure, and usability.
Game UI/UX Teacher
e-artsup
09/2025 - Present
Game UI/UX Teacher
e-artsup
09/2025 - Present
Game UI/UX Teacher
e-artsup
09/2025 - Present
UI Artist
Ubisoft
07/2024 - 01/2025
UI Artist
Ubisoft
07/2024 - 01/2025
UI Artist
Ubisoft
07/2024 - 01/2025
Freelance UI Designer
Wereal
02/2024 - 06/2024
Freelance UI Designer
Wereal
02/2024 - 06/2024
Freelance UI Designer
Wereal
02/2024 - 06/2024
Freelance UI Designer
R. Rendering
09/2023 - 02/ 2024
Freelance UI Designer
R. Rendering
09/2023 - 02/ 2024
Freelance UI Designer
R. Rendering
09/2023 - 02/ 2024
Junior UI Artist
7Shapes
08/2022 - 07/2023
Junior UI Artist
7Shapes
08/2022 - 07/2023
Junior UI Artist
7Shapes
08/2022 - 07/2023
My Tech Stack
I build with intention. Figma for design and prototyping, Rive for advanced interactive animations, and Unreal Engine 5 for in-engine UI implementation.
Together, these tools allow me to bring interfaces to life, bridging design intent and real-time interaction.

Figma
The core of my workflow — used for wireframing, UX flows, game paths, prototyping, iteration, and UI animation, serving as the central hub for all design decisions.

Figma
The core of my workflow — used for wireframing, UX flows, game paths, prototyping, iteration, and UI animation, serving as the central hub for all design decisions.

Rive
A powerful game UI tool for advanced prototyping, interactive motion, and easy integration into Unreal Engine.

Rive
A powerful game UI tool for advanced prototyping, interactive motion, and easy integration into Unreal Engine.

Photoshop
A pixel-precise tool used for sketching, photo editing, custom effects, and creating highly textured assets that require full control at the pixel level.

Photoshop
A pixel-precise tool used for sketching, photo editing, custom effects, and creating highly textured assets that require full control at the pixel level.

Unreal Engine
A real-time engine used to implement, test, and iterate on UI systems directly in-game, ensuring responsiveness, performance, and player-focused interactions.

Unreal Engine
A real-time engine used to implement, test, and iterate on UI systems directly in-game, ensuring responsiveness, performance, and player-focused interactions.












Hi
Hi
Hi
Let's work together
Let’s build something impactful together—whether it’s your game, your website, or your next big idea.
what I can do for you
As a game UI/UX designer, I use interface as a storytelling tool—designing experiences that connect players to systems, worlds, and emotions.
1. ui/ux design
Game/User Path and Wireframing
UI creation and prototyping
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Web Design
Responsive website design
Landing page design and optimization
Usability testing and user feedback analysis
Website maintenance and updates
1. ui/ux design
Game/User Path and Wireframing
UI creation and prototyping
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Web Design
Responsive website design
Landing page design and optimization
Usability testing and user feedback analysis
Website maintenance and updates
1. ui/ux design
Game/User Path and Wireframing
UI creation and prototyping
Usability testing and user feedback analysis
Interaction design and micro-animations
2. Web Design
Responsive website design
Landing page design and optimization
Usability testing and user feedback analysis
Website maintenance and updates
Discover My Journey in Design
From curious player to full-time game UI/UX designer, my path has been driven by a focus on clarity, flow, and player experience—designing interfaces as systems, blending storytelling, structure, and usability.
Game UI/UX Teacher
e-artsup
09/2025 - Present
Game UI/UX Teacher
e-artsup
09/2025 - Present
Game UI/UX Teacher
e-artsup
09/2025 - Present
UI Artist
Ubisoft
07/2024 - 01/2025
UI Artist
Ubisoft
07/2024 - 01/2025
UI Artist
Ubisoft
07/2024 - 01/2025
Freelance UI Designer
Wereal
02/2024 - 06/2024
Freelance UI Designer
Wereal
02/2024 - 06/2024
Freelance UI Designer
Wereal
02/2024 - 06/2024
Freelance UI Designer
R. Rendering
09/2023 - 02/ 2024
Freelance UI Designer
R. Rendering
09/2023 - 02/ 2024
Freelance UI Designer
R. Rendering
09/2023 - 02/ 2024
Junior UI Artist
7Shapes
08/2022 - 07/2023
Junior UI Artist
7Shapes
08/2022 - 07/2023
Junior UI Artist
7Shapes
08/2022 - 07/2023
My Tech Stack
I build with intention. Figma for design and prototyping, Rive for advanced interactive animations, and Unreal Engine 5 for in-engine UI implementation.
Together, these tools allow me to bring interfaces to life, bridging design intent and real-time interaction.

Figma
The core of my workflow — used for wireframing, UX flows, game paths, prototyping, iteration, and UI animation, serving as the central hub for all design decisions.

Figma
The core of my workflow — used for wireframing, UX flows, game paths, prototyping, iteration, and UI animation, serving as the central hub for all design decisions.

Rive
A powerful game UI tool for advanced prototyping, interactive motion, and easy integration into Unreal Engine.

Rive
A powerful game UI tool for advanced prototyping, interactive motion, and easy integration into Unreal Engine.

Photoshop
A pixel-precise tool used for sketching, photo editing, custom effects, and creating highly textured assets that require full control at the pixel level.

Photoshop
A pixel-precise tool used for sketching, photo editing, custom effects, and creating highly textured assets that require full control at the pixel level.

Unreal Engine
A real-time engine used to implement, test, and iterate on UI systems directly in-game, ensuring responsiveness, performance, and player-focused interactions.

Unreal Engine
A real-time engine used to implement, test, and iterate on UI systems directly in-game, ensuring responsiveness, performance, and player-focused interactions.












Hi
Hi
Hi
Let's work together
Let’s build something impactful together—whether it’s your game, your website, or your next big idea.