About me

Louis morel

Game UI/UX designer — from Figma to Unreal & Unity

With a strong foundation in visual design and interactive systems, I design clear, responsive interfaces for games and web, from Figma to in-engine implementation in Unreal Engine and Unity.

what I can do for you

As a game UI/UX designer, I use interface as a storytelling tool—designing experiences that connect players to systems, worlds, and emotions.

1. ui/ux design

Game/User Path and Wireframing

UI creation and prototyping

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Web Design

Responsive website design

Landing page design and optimization

Usability testing and user feedback analysis

Website maintenance and updates

1. ui/ux design

Game/User Path and Wireframing

UI creation and prototyping

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Web Design

Responsive website design

Landing page design and optimization

Usability testing and user feedback analysis

Website maintenance and updates

1. ui/ux design

Game/User Path and Wireframing

UI creation and prototyping

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Web Design

Responsive website design

Landing page design and optimization

Usability testing and user feedback analysis

Website maintenance and updates

Discover My Journey in Design

From curious player to full-time game UI/UX designer, my path has been driven by a focus on clarity, flow, and player experience—designing interfaces as systems, blending storytelling, structure, and usability.

Game UI/UX Teacher

e-artsup

09/2025 - Present

Game UI/UX Teacher

e-artsup

09/2025 - Present

Game UI/UX Teacher

e-artsup

09/2025 - Present

UI Artist

Ubisoft

07/2024 - 01/2025

UI Artist

Ubisoft

07/2024 - 01/2025

UI Artist

Ubisoft

07/2024 - 01/2025

Freelance UI Designer

Wereal

02/2024 - 06/2024

Freelance UI Designer

Wereal

02/2024 - 06/2024

Freelance UI Designer

Wereal

02/2024 - 06/2024

Freelance UI Designer

R. Rendering

09/2023 - 02/ 2024

Freelance UI Designer

R. Rendering

09/2023 - 02/ 2024

Freelance UI Designer

R. Rendering

09/2023 - 02/ 2024

Junior UI Artist

7Shapes

08/2022 - 07/2023

Junior UI Artist

7Shapes

08/2022 - 07/2023

Junior UI Artist

7Shapes

08/2022 - 07/2023

My Tech Stack

I build with intention. Figma for design and prototyping, Rive for advanced interactive animations, and Unreal Engine 5 for in-engine UI implementation.
Together, these tools allow me to bring interfaces to life, bridging design intent and real-time interaction.

Tech Logo

Figma

The core of my workflow — used for wireframing, UX flows, game paths, prototyping, iteration, and UI animation, serving as the central hub for all design decisions.

Tech Logo

Figma

The core of my workflow — used for wireframing, UX flows, game paths, prototyping, iteration, and UI animation, serving as the central hub for all design decisions.

Tech Logo

Rive

A powerful game UI tool for advanced prototyping, interactive motion, and easy integration into Unreal Engine.

Tech Logo

Rive

A powerful game UI tool for advanced prototyping, interactive motion, and easy integration into Unreal Engine.

Photoshop logo

Photoshop

A pixel-precise tool used for sketching, photo editing, custom effects, and creating highly textured assets that require full control at the pixel level.

Photoshop logo

Photoshop

A pixel-precise tool used for sketching, photo editing, custom effects, and creating highly textured assets that require full control at the pixel level.

Tech Logo

Unreal Engine

A real-time engine used to implement, test, and iterate on UI systems directly in-game, ensuring responsiveness, performance, and player-focused interactions.

Tech Logo

Unreal Engine

A real-time engine used to implement, test, and iterate on UI systems directly in-game, ensuring responsiveness, performance, and player-focused interactions.

About Me Image - 4
About Me Image - 4
Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something impactful together—whether it’s your game, your website, or your next big idea.

About me

Louis morel

Game UI/UX designer — from Figma to Unreal & Unity

With a strong foundation in visual design and interactive systems, I design clear, responsive interfaces for games and web, from Figma to in-engine implementation in Unreal Engine and Unity.

what I can do for you

As a game UI/UX designer, I use interface as a storytelling tool—designing experiences that connect players to systems, worlds, and emotions.

1. ui/ux design

Game/User Path and Wireframing

UI creation and prototyping

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Web Design

Responsive website design

Landing page design and optimization

Usability testing and user feedback analysis

Website maintenance and updates

1. ui/ux design

Game/User Path and Wireframing

UI creation and prototyping

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Web Design

Responsive website design

Landing page design and optimization

Usability testing and user feedback analysis

Website maintenance and updates

1. ui/ux design

Game/User Path and Wireframing

UI creation and prototyping

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Web Design

Responsive website design

Landing page design and optimization

Usability testing and user feedback analysis

Website maintenance and updates

Discover My Journey in Design

From curious player to full-time game UI/UX designer, my path has been driven by a focus on clarity, flow, and player experience—designing interfaces as systems, blending storytelling, structure, and usability.

Game UI/UX Teacher

e-artsup

09/2025 - Present

Game UI/UX Teacher

e-artsup

09/2025 - Present

Game UI/UX Teacher

e-artsup

09/2025 - Present

UI Artist

Ubisoft

07/2024 - 01/2025

UI Artist

Ubisoft

07/2024 - 01/2025

UI Artist

Ubisoft

07/2024 - 01/2025

Freelance UI Designer

Wereal

02/2024 - 06/2024

Freelance UI Designer

Wereal

02/2024 - 06/2024

Freelance UI Designer

Wereal

02/2024 - 06/2024

Freelance UI Designer

R. Rendering

09/2023 - 02/ 2024

Freelance UI Designer

R. Rendering

09/2023 - 02/ 2024

Freelance UI Designer

R. Rendering

09/2023 - 02/ 2024

Junior UI Artist

7Shapes

08/2022 - 07/2023

Junior UI Artist

7Shapes

08/2022 - 07/2023

Junior UI Artist

7Shapes

08/2022 - 07/2023

My Tech Stack

I build with intention. Figma for design and prototyping, Rive for advanced interactive animations, and Unreal Engine 5 for in-engine UI implementation.
Together, these tools allow me to bring interfaces to life, bridging design intent and real-time interaction.

Tech Logo

Figma

The core of my workflow — used for wireframing, UX flows, game paths, prototyping, iteration, and UI animation, serving as the central hub for all design decisions.

Tech Logo

Figma

The core of my workflow — used for wireframing, UX flows, game paths, prototyping, iteration, and UI animation, serving as the central hub for all design decisions.

Tech Logo

Rive

A powerful game UI tool for advanced prototyping, interactive motion, and easy integration into Unreal Engine.

Tech Logo

Rive

A powerful game UI tool for advanced prototyping, interactive motion, and easy integration into Unreal Engine.

Photoshop logo

Photoshop

A pixel-precise tool used for sketching, photo editing, custom effects, and creating highly textured assets that require full control at the pixel level.

Photoshop logo

Photoshop

A pixel-precise tool used for sketching, photo editing, custom effects, and creating highly textured assets that require full control at the pixel level.

Tech Logo

Unreal Engine

A real-time engine used to implement, test, and iterate on UI systems directly in-game, ensuring responsiveness, performance, and player-focused interactions.

Tech Logo

Unreal Engine

A real-time engine used to implement, test, and iterate on UI systems directly in-game, ensuring responsiveness, performance, and player-focused interactions.

About Me Image - 4
About Me Image - 4
Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something impactful together—whether it’s your game, your website, or your next big idea.

About me

Louis morel

Game UI/UX designer — from Figma to Unreal & Unity

With a strong foundation in visual design and interactive systems, I design clear, responsive interfaces for games and web, from Figma to in-engine implementation in Unreal Engine and Unity.

what I can do for you

As a game UI/UX designer, I use interface as a storytelling tool—designing experiences that connect players to systems, worlds, and emotions.

1. ui/ux design

Game/User Path and Wireframing

UI creation and prototyping

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Web Design

Responsive website design

Landing page design and optimization

Usability testing and user feedback analysis

Website maintenance and updates

1. ui/ux design

Game/User Path and Wireframing

UI creation and prototyping

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Web Design

Responsive website design

Landing page design and optimization

Usability testing and user feedback analysis

Website maintenance and updates

1. ui/ux design

Game/User Path and Wireframing

UI creation and prototyping

Usability testing and user feedback analysis

Interaction design and micro-animations

2. Web Design

Responsive website design

Landing page design and optimization

Usability testing and user feedback analysis

Website maintenance and updates

Discover My Journey in Design

From curious player to full-time game UI/UX designer, my path has been driven by a focus on clarity, flow, and player experience—designing interfaces as systems, blending storytelling, structure, and usability.

Game UI/UX Teacher

e-artsup

09/2025 - Present

Game UI/UX Teacher

e-artsup

09/2025 - Present

Game UI/UX Teacher

e-artsup

09/2025 - Present

UI Artist

Ubisoft

07/2024 - 01/2025

UI Artist

Ubisoft

07/2024 - 01/2025

UI Artist

Ubisoft

07/2024 - 01/2025

Freelance UI Designer

Wereal

02/2024 - 06/2024

Freelance UI Designer

Wereal

02/2024 - 06/2024

Freelance UI Designer

Wereal

02/2024 - 06/2024

Freelance UI Designer

R. Rendering

09/2023 - 02/ 2024

Freelance UI Designer

R. Rendering

09/2023 - 02/ 2024

Freelance UI Designer

R. Rendering

09/2023 - 02/ 2024

Junior UI Artist

7Shapes

08/2022 - 07/2023

Junior UI Artist

7Shapes

08/2022 - 07/2023

Junior UI Artist

7Shapes

08/2022 - 07/2023

My Tech Stack

I build with intention. Figma for design and prototyping, Rive for advanced interactive animations, and Unreal Engine 5 for in-engine UI implementation.
Together, these tools allow me to bring interfaces to life, bridging design intent and real-time interaction.

Tech Logo

Figma

The core of my workflow — used for wireframing, UX flows, game paths, prototyping, iteration, and UI animation, serving as the central hub for all design decisions.

Tech Logo

Figma

The core of my workflow — used for wireframing, UX flows, game paths, prototyping, iteration, and UI animation, serving as the central hub for all design decisions.

Tech Logo

Rive

A powerful game UI tool for advanced prototyping, interactive motion, and easy integration into Unreal Engine.

Tech Logo

Rive

A powerful game UI tool for advanced prototyping, interactive motion, and easy integration into Unreal Engine.

Photoshop logo

Photoshop

A pixel-precise tool used for sketching, photo editing, custom effects, and creating highly textured assets that require full control at the pixel level.

Photoshop logo

Photoshop

A pixel-precise tool used for sketching, photo editing, custom effects, and creating highly textured assets that require full control at the pixel level.

Tech Logo

Unreal Engine

A real-time engine used to implement, test, and iterate on UI systems directly in-game, ensuring responsiveness, performance, and player-focused interactions.

Tech Logo

Unreal Engine

A real-time engine used to implement, test, and iterate on UI systems directly in-game, ensuring responsiveness, performance, and player-focused interactions.

About Me Image - 4
About Me Image - 4
Portrait of portfolio creator
Portrait of portfolio creator
Portrait of portfolio creator

Hi

Hi

Hi

Let's work together

Let’s build something impactful together—whether it’s your game, your website, or your next big idea.